DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.2 out of 5 | 263 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of DirectX 12. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Optimization and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
88 global ratings
Ava Lewis
Ava Lewis
April 24, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Game Development. It's clear, concise, and packed with valuable insights.

My rating: 5 out of 5 stars

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Logan Hill
Logan Hill
February 8, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Game Development approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 3 out of 5 stars

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Logan Lee
Logan Lee
February 9, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.

Henry Lewis
Henry Lewis
November 26, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Ray Tracing is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 5 out of 5 stars

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Jack Lewis
Jack Lewis
September 26, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX 12 and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 3 out of 5 stars

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Zoe Miller
Zoe Miller
July 29, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Rendering were particularly well-structured. Highly recommended for newcomers!

My rating: 5 out of 5 stars

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Discussion Forum
Scarlett Martinez
Scarlett Martinez
December 7, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing HLSL. It's clear, concise, and packed with valuable insights.

My rating: 3 out of 5 stars

Henry Lopez
Henry Lopez
January 14, 2026

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Ray Tracing. A fantastic resource!

My rating: 5 out of 5 stars

Mia Hernandez
Mia Hernandez
June 14, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Game Development and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 5 out of 5 stars

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About the Author
Author
Author

A renowned expert in Optimization with over 27 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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Reader Demographics
  • Professional 78%
  • Student 29%
  • Enthusiast 10%