DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.5 out of 5 | 458 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of DirectX. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Ray Tracing and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
74 global ratings
Amelia Jones
Amelia Jones
June 13, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Rendering were particularly well-structured. Highly recommended for newcomers!

My rating: 4 out of 5 stars

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Owen Rodriguez
Owen Rodriguez
June 26, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Lucas Rodriguez
Lucas Rodriguez
July 3, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.

Emma Davis
Emma Davis
March 28, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Graphics Pipeline were particularly well-structured. Highly recommended for newcomers!

My rating: 5 out of 5 stars

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Chloe Garcia
Chloe Garcia
April 21, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX 12.

Mia White
Mia White
April 13, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

Isabella Jones
Isabella Jones
April 5, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on GPU Programming.

Henry Perez
Henry Perez
January 7, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Rendering have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 5 out of 5 stars

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Charlotte Johnson
Charlotte Johnson
February 4, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Game Development.

Harper Smith
Harper Smith
August 15, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Compute Shaders. It's clear, concise, and packed with valuable insights.

My rating: 5 out of 5 stars

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Jacob Jones
Jacob Jones
September 10, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Shader Development approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 5 out of 5 stars

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Daniel White
Daniel White
September 27, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on GPU Programming.

David Taylor
David Taylor
September 11, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Game Development.

Samuel Martin
Samuel Martin
September 16, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Discussion Forum
Henry Clark
Henry Clark
March 12, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Compute Shaders and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

Matthew Thomas
Matthew Thomas
March 3, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Graphics Pipeline is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 3 out of 5 stars

Matthew Nguyen
Matthew Nguyen
May 12, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Graphics Pipeline is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 3 out of 5 stars

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About the Author
Author
Author

A renowned expert in DirectX 12 with over 14 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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Reader Statistics
Customer Ratings
5 star
80%
4 star
22%
3 star
10%
2 star
4%
1 star
3%
Reader Demographics
  • Professional 71%
  • Student 29%
  • Enthusiast 11%